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Kazuma1806, we have become aware that you have violated one or more rules that have been listed out in the Image policy. Please make sure to read the policy again so that you are not blocked for ignoring the policy. Any queries about why you are receiving this message can be directed to my talkpage. Many thanks for your co-operation. --Speysider Talk Page | My Image Uploads | Tabber Code | My Wiki | Channel 15:15, August 23, 2012 (UTC)
Repeated violations of Image policy EditKazuma1806, this is the second warning regarding a violation of the Image policy. Please read over the Image policy again as well as the other policies listed in the Rules Index, before you continue to edit, otherwise you may be blocked from editing for a short time. Any queries about this message can be sent to my talkpage. Thanks. --Jacce | Talk | Contributions 05:24, August 30, 2012 (UTC)
Viz manga and Eng Tv Edit
Viz manga takes precedence over English Tv, since it comes out first. English tv is meant for how the technique is called in the dubbed episodes, not in the subbed episodes. Omnibender - Talk - Contributions 16:35, September 21, 2012 (UTC)
- And if the name used in either is the same as the one used in the manga, it's redundant to add it. Omnibender - Talk - Contributions 16:48, September 21, 2012 (UTC)
- Similarly, if a technique's name game matches its literal name, there's no need to list it as game name. Usually, if the technique has kanji, odds are the article name is the literal English. For example, you've recently edited Five-Mountain Jump and Cat Fire Bowl. Those two are the game names, but they're also the literal English, so no point in listing those as game names. Game name is only for when literal English differs from game name. Omnibender - Talk - Contributions 20:49, March 29, 2013 (UTC)
Another thing, where are you getting Viz names? At least one name you added is not matching a Viz name provided by other user, and he's giving volume and page for the names. Omnibender - Talk - Contributions 16:44, March 30, 2013 (UTC)