Game only[]
What route are we actually taking with this? In the game, the wall merely slams the opponent. And in the manga and anime, Haku actually comes out of it, and explicitly names the technique as the Demonic Mirroring Ice Crystal. It's a tad short of what happened with Sword of Kagutsuchi, which got a name for its own through the game, but actually had the same look and function. Not to mention that technically, Haku did this way back in part I, creating only one ice slab to get in front of Zabuza. Omnibender - Talk - Contributions 01:44, March 3, 2013 (UTC)
- Bump. Omnibender - Talk - Contributions 03:13, March 5, 2013 (UTC)
- I'm confused. If it is just Demonic Mirroring Ice Crystals then...redirect?--TheUltimate3 (talk) 03:32, March 5, 2013 (UTC)
- Not quite. In UNS3, this is one of Haku's awakening actions. At least in the English game, it is given a separate name. Currently, this technique, with this name, is being listed as having been used in the manga and anime as well. What I pointed out is that what Haku does in the game is different than what he did in the manga and anime. In the manga and anime, the single version technique Haku used was named as the technique he had already used, and it was used to teleport. He also did this in part I. What Haku does in the game is create an ice wall, which slams the opponent. Haku does not enter this ice wall to teleport somewhere else. A similar situation in giving a new name to something the manga called the same name happens in the game (Sword of Kagutsuchi), but in this case, the use in the manga is pretty much the same. With Haku's technique, it's not. What I think should be done, is for this technique to be considered game only, and a derived technique from the mirrors technique, not a parent. Omnibender - Talk - Contributions 03:44, March 5, 2013 (UTC)
- I'm confused. If it is just Demonic Mirroring Ice Crystals then...redirect?--TheUltimate3 (talk) 03:32, March 5, 2013 (UTC)
- That sounds logical. Go for it.--TheUltimate3 (talk) 04:03, March 5, 2013 (UTC)