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Naruto: Gekitō Ninja Taisen! 4

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Naruto: Gekitō Ninja Taisen! 4

Clash 4

(ナルト-激闘忍者大戦! 4, Naruto: Gekitō Ninja Taisen! 4)

  • Naruto: Great Ninja Battle! 4
Video game info
Playable on GameCube
Series Naruto: Clash of Ninja
Release Date
Japanese November 21, 2005
Debut
Jutsu

Nine-Tails Wave SlashSakura Special Shuriken Throwing TechniqueSound Four's Cursed SealsSummoning: RashōmonSummoning: Triple RashōmonTailed Beast Chakra ArmsWild Samehada Dance

Tools

Demonic FluteSamehada

Naruto: Gekitō Ninja Taisen! 4 is the fourth installment of the Gekitō Ninja Taisen series.

Gameplay

It covers the events from the Search for Tsunade Arc to the Sasuke Retreival Arc. The game fleshes out the tag team mode from the last game, referred to as 3-man cell, which allows groups of characters to fight each other in turn. Most of it remains the same, only Gekitō Ninja Taisen! 4 enable certain combinations of team members having special attack combinations (done with forward+special). The 3-man cell mode also enables either 1 on 1, 2 on 2, 3 on 3, 3 on 1, 3 on 2 or 2 on 1, all in one tag mode. The Crisis Special system is also less apparent, as character's health bars no longer glow or show any indication of some sort when crisis mode is play.

The Crisis Specials themselves are also remapped, and this is the first Gekitō Ninja Taisen / Clash of Ninja game to feature backward specials (back+special button) (Naruto Shippuden: Clash of Ninja Revolution 3 reuses this concept)

Most noticeably, the game does away with the shop feature, and unlockables are now acquired by simply meeting certain criteria in the game's new Mission mode. Mission mode forces the player to fight increasingly stronger opponents under specific circumstances and with different methods of winning in order to complete each mission. It is the last Naruto game for the Gamecube.

Playable Characters

Trivia

  • A Pakkun-shaped controller case was given away as the bonus to those who preordered Naruto: Gekitō Ninja Taisen! 4.

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