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{{Infobox/Naruto/VideoGame‎‎
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{{Infobox/Naruto/VideoGame
|top={{Wikipedia|Naruto: Clash of Ninja (series)#Naruto: Clash of Ninja Revolution}}
 
 
|image name=Revolution 1.jpg
 
|image name=Revolution 1.jpg
 
|english=Naruto: Clash of Ninja Revolution
 
|english=Naruto: Clash of Ninja Revolution
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|game system=Wii
 
|game system=Wii
 
|series=Naruto: Clash of Ninja
 
|series=Naruto: Clash of Ninja
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|previous=Naruto: Clash of Ninja 2
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|next=Naruto: Clash of Ninja Revolution 2
 
|english release=October 23, 2007
 
|english release=October 23, 2007
 
}}
 
}}
'''Naruto: Clash of Ninja Revolution''' is the third North American installment of the ''Clash of Ninja'' series.
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'''Naruto: Clash of Ninja Revolution''' is the third North American instalment of the ''Clash of Ninja'' series.
   
 
== Gameplay ==
 
== Gameplay ==
''Naruto: Clash of Ninja Revolution'' covers the events of the second half of the [[Chūnin Exam Arc]] to the end of the [[Search for Tsunade Arc]]. This game uses the same gameplay engine as ''Gekitō Ninja Taisen! EX'', only with the pre-timeskip touches instead. The game utilises the Wii Remote and Nunchuk for basic attacks and for special attacks that require specific movements from both items. The classic controller and GameCube controller are also compatible with the game. Also from ''EX'' are the plane switches with stage jumping and the objects to take cover in. Players can also use the nunchuk to deflect ninja tools and other types of projectiles with proper timing. Also new are the original second special attacks characters have received since ''Gekitō Ninja Taisen! 3''.
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''Naruto: Clash of Ninja Revolution'' covers the events of the second half of the [[Chūnin Exams (Arc)|Chūnin Exams]] to the end of the [[Search for Tsunade]]. This game uses the same gameplay engine as ''Gekitō Ninja Taisen! EX'', only with the pre-timeskip touches instead. The game utilises the Wii Remote and Nunchuk for basic attacks and for special attacks that require specific movements from both items. The classic controller and GameCube controller are also compatible with the game. Also from ''EX'' are the plane switches with stage jumping and the objects to take cover in. Players can also use the nunchuk to deflect ninja tools and other types of projectiles with proper timing. Also new are the original second special attacks characters have received since ''Gekitō Ninja Taisen! 3''.
   
Most of the content, such as screens and music come as a reprisal of ''[[Naruto: Gekitō Ninja Taisen! 3]]''. Unlike the aforementioned installment, this game contains Kisame, who was not a playable character in the Japanese series until ''[[Naruto: Gekitō Ninja Taisen! 4]]''. Many other characters who appeared in ''Gekitō Ninja Taisen! 3'', the Japanese GameCube counterpart to ''Clash of Ninja Revolution'', do not appear in the game, and some stages from ''Gekitō Ninja Taisen! EX'' also appear in America for the first time. Also, this is the first non-Shippūden ''Clash of Ninja'' game to be exposed to the Wii's high graphics, something Japan as not yet received.
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Most of the content, such as screens and music come as a reprisal of ''[[Naruto: Gekitō Ninja Taisen! 3]]''. Unlike the aforementioned instalment, this game contains Kisame, who was not a playable character in the Japanese series until ''[[Naruto: Gekitō Ninja Taisen! 4]]''. Many other characters who appeared in ''Gekitō Ninja Taisen! 3'', the Japanese GameCube counterpart to ''Clash of Ninja Revolution'', do not appear in the game, and some stages from ''Gekitō Ninja Taisen! EX'' also appear in America for the first time. Also, this is the first non-Shippūden ''Clash of Ninja'' game to be exposed to the Wii's high graphics, something Japan has not yet received.
   
 
== Playable Characters ==
 
== Playable Characters ==
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}}
   
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== Trivia ==
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* When Naruto recovers from his [[Naruto Uzumaki Combo]], he slides backward slightly upon landing instead of landing on his feet normally, unlike in the Gamecube sub-series.
 
{{Games}}
 
{{Games}}
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[[es:Naruto: Clash of Ninja Revolution]]

Revision as of 22:43, 16 April 2016

Naruto: Clash of Ninja Revolution
Revolution 1
Video game info
Playable on Wii
Series Naruto: Clash of Ninja
Previous Naruto: Clash of Ninja 2
Next Naruto: Clash of Ninja Revolution 2
Release Date
English October 23, 2007
Debut
Jutsu
None in this Game
Tools
None in this Game

Naruto: Clash of Ninja Revolution is the third North American instalment of the Clash of Ninja series.

Gameplay

Naruto: Clash of Ninja Revolution covers the events of the second half of the Chūnin Exams to the end of the Search for Tsunade. This game uses the same gameplay engine as Gekitō Ninja Taisen! EX, only with the pre-timeskip touches instead. The game utilises the Wii Remote and Nunchuk for basic attacks and for special attacks that require specific movements from both items. The classic controller and GameCube controller are also compatible with the game. Also from EX are the plane switches with stage jumping and the objects to take cover in. Players can also use the nunchuk to deflect ninja tools and other types of projectiles with proper timing. Also new are the original second special attacks characters have received since Gekitō Ninja Taisen! 3.

Most of the content, such as screens and music come as a reprisal of Naruto: Gekitō Ninja Taisen! 3. Unlike the aforementioned instalment, this game contains Kisame, who was not a playable character in the Japanese series until Naruto: Gekitō Ninja Taisen! 4. Many other characters who appeared in Gekitō Ninja Taisen! 3, the Japanese GameCube counterpart to Clash of Ninja Revolution, do not appear in the game, and some stages from Gekitō Ninja Taisen! EX also appear in America for the first time. Also, this is the first non-Shippūden Clash of Ninja game to be exposed to the Wii's high graphics, something Japan has not yet received.

Playable Characters

Trivia

  • When Naruto recovers from his Naruto Uzumaki Combo, he slides backward slightly upon landing instead of landing on his feet normally, unlike in the Gamecube sub-series.