|Naruto: Clash of Ninja 2|
|(ナルト-激闘忍者大戦! 2, Naruto: Gekitō Ninja Taisen! 2)|
|Video game info|
|Series||Naruto: Clash of Ninja|
|Previous||Naruto: Clash of Ninja|
|Next||Naruto: Clash of Ninja Revolution|
|Japanese||December 4, 2003|
|English||September 26, 2006|
Naruto: Clash of Ninja 2, known as Naruto: Gekitō Ninja Taisen! 2 in Japan and Naruto: Clash of Ninja European Version in Europe, is the second instalment of the Gekitō Ninja Taisen (Clash of Ninja) series.
Naruto: Clash of Ninja 2 offers several different game modes such as Arcade mode, VS mode, and Story mode. You can unlock new features such as new characters, stages, and modes by accomplishing certain tasks in the game. Once accomplished, an item will appear in Anko's shop and the player may buy with money earned from fighting. The roster is also notably more updated from Clash of Ninja, where it is more notably praised.
A large notable series mainstay in this instalment is the feature to not only fight one on one, but now 4-way brawls have been added, with characters being able to switch their targets mid-fight, and enabling multiplayer with up to 4 players on field at the same time. Also new are air throws, where certain character are able to throw their foes in midair, though even these can be escaped from like normal throws on ground.
The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Academy to the end of the Chūnin Exams. There are also several fights which may be purchased from Anko that go into detail about things not fully explained in the series.
Another mode featured is "Oboro (Haze) Mode", where the player enters a normal 4-way brawl but they instead engage with haze clones that progressively re-spawn in increasing numbers as more are defeated, making the goal to defeat as many as possible before being overwhelmed.
- Naruto Uzumaki (うずまきナルト, Uzumaki Naruto) (Playable in a Nine-Tails form)
- Sasuke Uchiha (うちはサスケ, Uchiha Sasuke) (Playable with Sharingan)
- Sakura Haruno (春野サクラ, Haruno Sakura)
- Kakashi Hatake (はたけカカシ, Hatake Kakashi) (Playable with Sharingan)
- Iruka Umino (うみのイルカ, Umino Iruka)
- Rock Lee (ロック・リー, Rokku Rī)
- Haku (白, Haku)
- Zabuza Momochi (桃地再不斬, Momochi Zabuza)
- Hinata Hyūga (日向ヒナタ, Hyūga Hinata)
- Kiba Inuzuka (犬塚キバ, Inuzuka Kiba)
- Neji Hyūga (日向ネジ, Hyūga Neji)
- Might Guy (マイト・ガイ, Maito Gai)
- Shikamaru Nara (奈良シカマル, Nara Shikamaru)
- Ino Yamanaka (山中いの, Yamanaka Ino)
- Gaara (我愛羅, Gaara)
- Kankurō (カンクロウ, Kankurō)
- Orochimaru (大蛇丸, Orochimaru)
- Akamaru (赤丸, Akamaru)
- Mizuki (ミズキ, Mizuki)
|IGN||8.2 of 10|| Best Fighting Game of 2006|
|GameZone||7.4 of 10||N/A|
|GameSpy||3.5 of 5||N/A|
|X-Play||3 of 5||N/A|
Critical reaction ranges from average ratings to fairly high and respectable ones. G4's X-Play gave Clash of Ninja a three out of five, claiming that while the game has "slick cel-shaded graphics and strong animation," the game's characters are all somewhat similar and lacks in the two-player department. Mark Bozon at IGN gave this game an 8.2 out of ten, and said that the game is quite easy to get involved in, even for those unfamiliar to the Naruto series. He also praises the game for its easy-to-learn combos and character roster.
- An extra 10,000 coins can be earned if there is a saved file of Naruto: Clash of Ninja on the player's memory card.
- There is a limited edition Naruto trading card in every marked box of Naruto: Clash of Ninja 2. It's a hydrofoil Mission featuring Naruto, Sakura, and Sasuke with Gamakichi, a slug, and a snake respectively. The card does not come in Player's Choice editions.
- The GameCube Clash of Ninja series was ended after Clash of Ninja 2 in America, primarily because of the Nintendo Wii console launching close to Clash of Ninja 2's release date. As such, this is the last game in the American Clash of Ninja to be a translated version of a Japanese game; with the Revolution series that has continued for the three years since, new games have been created for the Wii, featuring characters and stages that were not in the subsequent non-localised GameCube counterparts.
- The Third Hokage and the Sound Five from Gekitō Ninja Taisen 3 and 4 currently have yet to make an American Clash of Ninja début.
- Later on near the end of 2006 Clash of Ninja 2 was released in a combo pack with The Legend of Zelda: Twilight Princess.
- Naruto gains a brand now neutral weak attack combo animation (having a clone perform an upward launching kick for him instead of doing two of them in a row himself) and a new downward strong attack (hops and punches the ground for a clone to uppercut from below instead of disappearing and uppercutting himself) as of this game in the series. The original non-clone attacks are still carried over to his Nine-Tailed forms.
- Lee by the time before Gekitō Ninja Taisen 3 was the only character to have a down special.
- Sakura, Iruka and Mizuki are also the only characters with an automatic Body Replacement Technique for their back strong attack upon counter activation, and also ones that cost no chakra.
- Akamaru and Karasu are the only two characters who don't have a special, this was fixed in Naruto: Gekitō Ninja Taisen! 3 and 4.
- Censorship is seem to be found in this game with some of the voice acting. As many lines of dialogue that were found in the anime were altered in the translation for a younger audience. As words like "Kill" or "Death" are replaced with "Destroy" or "Defeat", despite the fact that Clash of Ninja 2 has a Teen Rating in the United States.
- Both Japanese and English versions respectively have Hiruzen Sarutobi as the announcer.
- Both the Chidori and the Lightning Cutter in this series (before the Shippūden games) actually possess guard points/auto-guard, allowing Sasuke and Kakashi to literally run through attacks while blocking through them; however, the auto-guard is still finite and will eventually give way if up against an attack with a hitbox that lasts for a good amount of time (and if Kakashi/Sasuke reach their target while about to thrust their hand). Sasuke's version is much faster than Kakashi's and will not drop the autoguard as soon.
- Orochimaru's Five Elements Seal as his neutral special in this series inflicts no actual damage; the only way to K.O. opponents with it is either with the initial blow, the tongue slam, or by powering up the motion of the attack itself for a small bit of extra damage (in the Wii-sub series only).
- Orochimaru's special not only deals massive damage, but also seals the opponent's chakra bar. This means the opponent cannot use substitution jutsus or specials and Orochimaru can attack them with a huge advantage. To prevent this from being unfair, this was changed in Clash of Ninja sequels so that the special only seals the chakra bar for a short period of time, to which later on it will allow the opponent to regain chakra.
- Neji, Hinata, and Kankurō are the only characters who can "feint" in the game. By pressing the Y button during certain combos, it immediately stops the three during their combos and returns them into a neutral position within a second. Because the three's playstyles can revolve around throwing the opponent, it allows them to use a mix-up of combos and throws, keeping their opponents on guard.
- Neji is the first Clash of Ninja character whose normal moves can deplete an opponent's chakra bar, as well as being one of the first two whose special depletes it. The other being Orochimaru.
- ↑ IGN review of Naruto: Clash of Ninja 2. URL retrieved 22 April 2007.
- ↑ IGN gives Naruto: Clash of Ninja 2 the Best Fighting Game of 2006 award for the Nintendo GameCube. URL retrieved 22 April 2007
- ↑ GameZone review of Naruto: Clash of Ninja 2. URL retrieved 22 April 2007.
- ↑ GameSpy page for Naruto: Clash of Ninja. URL retrieved 22 April 2007.
- ↑ X-Play's review of Naruto: Clash of Ninja 2. URL accessed 22 April 2007.