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{{Wikipedia|Masashi Kishimoto}}
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{{Wikipedia|Masashi Kishimoto|662151712}}
[[Image:Masashi Kishimoto.JPG|thumb|Masashi Kishimoto.]]
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[[File:Masashi Kishimoto 2014.png|thumb|Masashi Kishimoto.]]
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{{translation|'''Masashi Kishimoto'''|岸本 斉史|Kishimoto Masashi|born November 8, 1974<ref name="FanBook205">[[Hyō no Sho]], page 205</ref>}} is a Japanese [[wikipedia:Mangaka|manga artist]], well known for creating the manga series ''[[Naruto Series|Naruto]]'' which was in serialisation from 1999 to 2014.
{{translation|'''Masashi Kishimoto'''|岸本斉史|Kishimoto Masashi}} born November 8, 1974 in Okayama Prefecture Japan, is the creator and author of the popular [[Manga:manga|manga]] and [[Anime:anime|anime]] '''''[[Naruto Series|Naruto]]'''''. He debuted as a [[Manga:mangaka|mangaka]] (Japanese cartoonist) with his work ''Karakuri'', which was submitted to [[Anime:Shueisha|Shueisha]] in 1996. Beginning in 1999, his next work ''Naruto'' was serialised in the [[Anime:Weekly Shonen Jump|Weekly Shonen Jump]] manga magazine. Kishimoto had received the [[Wikipedia:Hop Step Award|Hop Step Award]], which is given to new artists once a month by Shonen Jump. He also says that he was heavily influenced by the [[Anime:Dragonball|Dragonball]] series and its creator, [[Anime:Akira Toriyama|Akira Toriyama]].
 
   
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== Biography ==
His twin brother [[Manga:Seishi Kishimoto|Seishi Kishimoto]] is also a mangaka and the creator of [[Manga:666 Satan|666 Satan]] and [[Wikipedia:Blazer Drive|Blazer Drive]]. Their art has been remarked on as being very similar and accusations of [[Wikipedia:plagiarism|plagiarism]] were made, either that Seishi had copied his brother or vice versa. However, Seishi notes in one of his manga volumes that the similarities are not intentional and that the occurrence would have been likely because both he and Masashi have been influenced by many of the same things. Masashi Kishimoto has publicly dismissed these accusations in his own manga.
 
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=== Early Life ===
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Masashi Kishimoto was born in the [[wikipedia:Okayama, Okayama|Okayama Prefecture]], Japan on November 8, 1974 as the older identical twin of [[wikipedia:Seishi Kishimoto|Seishi Kishimoto]].<ref name="FanBook205"/> During his childhood, Kishimoto showed interest in drawing characters from the anime shows he watched, such as ''[[wikipedia:Dr. Slump|Dr. Slump]]''<nowiki>'</nowiki>s [[wikipedia:Arale Norimaki|Arale]] and ''[[wikipedia:Doraemon|Doraemon]]''<nowiki>'</nowiki>s titular protagonist.<ref>Naruto, Volume 7, page 66</ref><ref>Naruto, Volume 7, page 104</ref> In elementary school, Kishimoto started watching the ''[[wikipedia:Kinnikuman|Kinnikuman]]'' and ''[[wikipedia:Dragon Ball|Dragon Ball]]'' anime alongside his brother.<ref>Naruto, Volume 8, page 27</ref> During the following years, Kishimoto started idolising ''Dragon Ball''<nowiki>'</nowiki>s author [[wikipedia:Akira Toriyama|Akira Toriyama]], enjoying not only his series ''Dragon Ball'' and ''Dr. Slump'', but also ''[[wikipedia:Dragon Warrior|Dragon Quest]]'', a role-playing video game for which Toriyama was art designer. While he could not afford to buy ''Weekly Shōnen Jump'' where the ''Dragon Ball'' manga was published, he followed the series thanks to a friend from school who had subscribed to the magazine.<ref>Naruto, Volume 8, page 66</ref><ref>Naruto, Volume 8, page 86</ref> By high school, Kishimoto started losing interest in manga as he started playing baseball and basketball, sports he practised at his school. However, upon seeing a poster for the animated film ''[[wikipedia:Akira (film)|Akira]]'', Kishimoto became fascinated with the way the illustration was made and wished to imitate the series' creator [[wikipedia:Katsuhiro Otomo|Katsuhiro Otomo]]'s style.<ref name="inspiration">Naruto, Volume 10, page 157</ref>
   
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During his last years of school, Kishimoto spent time drawing manga and went to an art college with hopes that he would become a manga artist.<ref>Naruto, Volume 13, page 26</ref> Upon entering college, Kishimoto decided he should try creating a [[wikipedia:Chanbara|Chanbara]] manga since ''Weekly Shōnen Jump'' had not published a title from that genre. However, during the same years, Kishimoto started reading [[wikipedia:Hiroaki Samura|Hiroaki Samura]]'s ''[[wikipedia:Blade of the Immortal|Blade of the Immortal]]'' and [[wikipedia:Nobuhiro Watsuki|Nobuhiro Watsuki]]'s ''[[wikipedia:Rurouni Kenshin|Rurouni Kenshin]]'' which used such genre. Kishimoto recalls having never been surprised by manga ever since reading ''[[wikipedia:Akira (manga)|Akira]]'' and found that he still was not able to compete against them.<ref>Naruto, Volume 13, page 66</ref> In his second year of college, Kishimoto started drawing manga for magazine contests. However, he noted that his works were similar to ''[[wikipedia:seinen manga|seinen manga]]'', aimed towards a young adult demographic, rather than the ''[[wikipedia:shōnen manga|shōnen manga]]'' read by children.<ref>Naruto, Volume 15, page 66</ref> Wishing to write a manga for ''Shōnen Jump'' that targets a young demographic, Kishimoto found his style unsuitable for the magazine.<ref>Naruto, Volume 15, page 86</ref> When watching the anime series ''[[wikipedia:Hashire Melos!|Hashire Melos!]]'', Kishimoto was surprised by the character designs employed by the animators and he started researching works from animators. He later met Tetsuya Nishio, designer from the anime adaptation of the manga ''[[wikipedia:Ninku|Ninku]]'' who he deemed as a big influence.<ref>Naruto, Volume 15, page 106</ref> Now emulating the way of drawing from multiple character designers from anime series, Kishimoto noted that his style started resembling ''shōnen'' series.<ref>Naruto, Volume 15, page 126</ref>
In his interviews and exclusively in the ''Naruto'' manga, he commonly mentions his deceased plant, Ukki-kun.<ref name="NM">''Naruto'' manga volume 1, page 148 — ISBN 1-56931-900-6</ref> According to Kishimoto, the first time he had an office plant, due to missing the country atmosphere, he fed it undiluted plant food. He continued purchasing several other plants afterwards, but many of them perished.<ref>Naruto manga volume 1, page 148</ref>
 
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=== Works ===
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Kishimoto's first successful manga pilot was {{translation|''Karakuri''|カラクリ|lit. "Mechanism"}}, which he submitted to [[wikipedia:Shueisha|Shueisha]] in 1995. This earned him an honourable mention in Shueisha's monthly "Hop Step Award" in 1996, granted to promising rookie manga artists.<ref>Naruto, Volume 16, page 150</ref> At this point he was assigned an editor, Kosuke Yahagi, and worked on a number of rejected drafts including a slice-of-life manga, {{translation|''Michikusa''|道くさ|lit. "Wandering Detour"}}, and an action manga, {{translation|''Asian Punk''|アジアンパンク|Ajian Panku}}. In 1997 he wrote a [[Naruto Manga Pilot|one-shot version of ''Naruto'']] which was published in ''Akamaru Jump Summer'' and was well received, but proved difficult to rework into a continuing series.
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In December 1997, while redeveloping ''Karakuri'' for serialisation, Kishimoto was offered a one-shot in ''Weekly Shōnen Jump''. Hampered by the sudden deadline, a reworked ''Karakuri'' debuted two weeks later in ''Weekly Shōnen Jump 1998 No. 4-5'', but performed poorly in reader surveys and was immediately cancelled. Following the failure of ''Karakuri'', Kishimoto reduced his output and began moving in a [[wikipedia:Seinen manga|seinen]] direction with drafts for a baseball manga, {{translation|''Yakyūō''|野球王|lit. "Baseball King"}}, and a mafia manga, {{translation|''Mario''|マリオ}}, hoping to find better luck with a seinen magazine. Yahagi persuaded him to give the shōnen genre one last shot and Kishimoto began working on storyboards for a fantasy one-shot, {{translation|''Magic Mushroom''|マジックマッシュルーム|Majikku Masshurūmu}}, but stopped when Yahagi called and asked him to instead develop storyboards for serialisation. The two decided to submit a version of ''Naruto'' with a reworked story and world and produced storyboards for the first three chapters, winning a spot in the magazine. With a six-month lead time, Kishimoto repeatedly revised and redrew the first several chapters of the series.
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In September 1999, the serialised version of ''Naruto'' premiered in ''Weekly Shōnen Jump 1999 No. 43'' and quickly became a hit. ''Naruto'' ended on November 10, 2014 after more than 15 years of serialisation, with a total of 700 chapters collected in [[manga|72 volumes]]. Sales have exceeded 113 million copies in Japan and over 95 million copies in the US,<ref name="Japan">{{cite web | publisher = Viz Media/Shueisha | date = 11 August 2009 | title = The Origin of Naruto - Naruto Shippuden - Official U.S Site | url = http://naruto.viz.com/manga.php}}</ref> followed by over 93 million copies worldwide (outside Japan and United States) as of volume 36. It was adapted into two successful anime series. The ''Naruto'' manga series became one of [[wikipedia:Viz Media|Viz Media]]'s top properties,<ref>{{cite web | publisher = [[Viz Media]] | date = 7 March 2006 | title = USA Today's Top 150 Best Seller list features Viz Media's Shonen Jump's Naruto manga at number 29 | url = http://www.viz.com/news/newsroom/2006/03_naruto.php}}</ref> accounting for nearly 10% of all manga sales in the US in 2006.<ref name="Quill" /> The seventh volume of Viz's release became the first manga to ever win a [[wikipedia:Quill Awards|Quill Award]] when it claimed the award for "Best Graphic Novel" in 2006.<ref name="Quill">{{cite web | url=http://www.icv2.com/articles/home/9450.html | title=Naruto Nabs Quill Award |publisher=ICv2 |date=2006-10-12 |accessdate=2008-04-07}}</ref> Responding to ''Naruto''<nowiki>'</nowiki>s success, Kishimoto said in ''Naruto Collector Winter 2007/2008'' that he was "very glad that the American audience has accepted and understood ninja. It shows that the American audience has good taste... because it means they can accept something previously unfamiliar to them."<ref>"10th Anniversary: The Masashi Kishimoto Files". Shonen Jump (Viz Media) 7 (11). November 2009.</ref>
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Two of his former assistants, Osamu Kajisa (''Tattoo Hearts'') and Yuuichi Itakura (''Hand's''), have gone on to moderate success following their work on ''Naruto''.<ref>SHONEN JUMP talks with NARUTO creator MASASHI KISHIMOTO: The Hokage Speaks, ''American Shonen Jump'' (May 2006)</ref><ref name="v24"/><ref name="v6"/> In 2009, Kishimoto designed an extra costume for the video game character [[Lars Alexandersson]] for ''[[wikipedia:Tekken 6|Tekken 6]]''; in 2010 this character appeared in ''[[Naruto Shippuden: Ultimate Ninja Storm 2]]'' as part of a special cross-promotion.<ref>{{cite web | url=http://www.animenewsnetwork.com/the-x-button/2009-08-05| title=The X Button Guilty Motivation |publisher=Anime News Network |date=5 August 2009 |author=Ciolek, Todd|accessdate=7 August 2009}}</ref> In 2010, Kishimoto produced a one-shot baseball manga, {{translation|''Bench''|ベンチ|Benchi}}, as part of ''Jump's'' "Top of the Super Legend" project, a series of six one-shot manga by famed ''Weekly Shōnen Jump'' artists.
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For the ninth ''Naruto'' film, ''[[Road to Ninja: Naruto the Movie]]'', Kishimoto was responsible for both the story and characters' designs.<ref name="announcement">{{cite web|url=http://www.animenewsnetwork.com/news/2012-03-21/naruto/road-to-ninja-film-story-designs-penned-by-kishimoto|title=Naruto: Road to Ninja Film's Story, Designs Penned by Kishimoto|publisher=Anime News Network |date=March 21, 2012|accessdate=March 21, 2012}}</ref> To promote the film, Kishimoto worked in ''Motion Comic Naruto'' a DVD that shows scenes from the manga in 3D that was given to the first 1.5 million people who went to the cinema.<ref>{{cite web |url=http://www.animenewsnetwork.com/news/2012-06-21/1.5-million-naruto-movie-goers-to-get-motion-comic-dvd|title=1.5 Million Naruto Movie-Goers to Get Motion Comic DVD|publisher=Anime News Network|accessdate=July 29, 2012}}</ref> Regarding ''Naruto''<nowiki>'</nowiki>s publication Kishimoto told Tetsuya Nishio in July 2012 that the series would take over a year and a half to end. However, Kishimoto admitted that it now appears that the manga will continue beyond that timeframe.<ref>{{cite web |url=http://www.animenewsnetwork.com/news/2012-07-21/kishimoto/naruto-manga-to-continue-longer-than-1.5-years|title=Kishimoto: Naruto Manga to Continue Longer Than 1.5 Years|publisher=Anime News Network|date=July 27, 2012|accessdate=August 3, 2012}}</ref> In April, 2012, it was announced that Kishimoto would publish a one-shot version of his long-postponed mafia manga, ''Mario'', in ''[[wikipedia:Jump Square|Jump Square]]'',<ref>http://jumpsq.shueisha.co.jp/sq/yokoku.html</ref> based on the rough, 160-page manuscript he began working on before ''Naruto'' became serialised.<ref>''Naruto'' vol. 11, p. 126</ref>
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Throughout 2013, several of Kishimoto's one-shots saw their English-language debut in issues of the [[wikipedia:Weekly Shonen Jump (magazine)|''Weekly Shonen Jump'']] digital magazine, including ''Mario'', ''Bench'', and the original ''Naruto'' pilot.
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Kishimoto was also the winner of "Rookie of the Year" for the series in the [[wikipedia:Agency for Cultural Affairs|Agency for Cultural Affairs]].<ref>{{cite web|title= Masashi Kishimoto Wins 'Rookie of the Year' Award for Naruto|url=http://www.animenewsnetwork.com/news/2015-03-14/masashi-kishimoto-wins-rookie-of-the-year-award-for-naruto/.85976|publisher=Anime News Network|accessdate=March 15, 2015|date=March 14, 2015}}</ref>
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On 10 November 2014, Kishimoto ended the 15-year run of Naruto. By the end of the publication, Naruto had spanned 72 volumes and (as of September 2014) generated global sales of 200 million copies.<ref>http://ajw.asahi.com/article/cool_japan/style/AJ201411100007</ref>
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== Influences ==
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While as a child Kishimoto enjoyed reading manga, he was inspired to write one after seeing a promotional image for the film ''[[wikipedia:Akira (film)|Akira]]''. This made him analyse the artwork of ''Akira''<nowiki>'</nowiki>s original author, [[wikipedia:Katsuhiro Otomo|Katsuhiro Otomo]], as well as [[wikipedia:Akira Toriyama|Akira Toriyama]], another artist he admired. Realising both had their own style regarding the designs, Kishimoto decided to draw manga while crafting his own images.<ref name="inspiration">Naruto, Volume 10, page 157</ref> While attending art school, Kishimoto was also an avid reader of [[wikipedia:Hiroaki Samura|Hiroaki Samura]]'s ''[[wikipedia:Blade of the Immortal|Blade of the Immortal]]'', and extensively studied Samura's page layouts, action sequences, and anatomical techniques.<ref>[http://plus.shonenjump.com/rensai_detail.html?item_cd=SHSA_JP01PLUS00000792_57 Masashi Kishimoto x Hiroaki Samura Conversation]</ref> When Kishimoto was originally creating the ''Naruto'' series, he looked to other ''[[wikipedia:shōnen|shōnen]]'' manga for influences while attempting to make his characters as unique as possible.<ref>[[Art Collection: Uzumaki]], page 138</ref> Kishimoto cites Akira Toriyama's ''[[wikipedia:Dragon Ball|Dragon Ball]]'' series as one of his influences, noting that [[wikipedia:Goku|Goku]], the protagonist, was a key factor when creating [[Naruto Uzumaki]] due to his energetic and mischievous personality.<ref name="ArtBook139">[[Art Collection: Uzumaki]], page 139</ref> When redesigning three characters for the series, Kishimoto cites ''[[wikipedia:The Matrix|The Matrix]]'', one of his favourite movies, as an inspiration for their outfits.<ref name="ArtBook127">[[Art Collection: Uzumaki]], page 127</ref> He has also cited [[wikipedia:Yoshihiro Togashi|Yoshihiro Togashi]] as one of his favourite manga authors,<ref>[[Hyō no Sho]], pages 74–81</ref> while the manga ''Sasuke'' by [[wikipedia:Sanpei Shirato|Sanpei Shirato]], a series which Kishimoto likes, inspired Kishimoto in the development of the character [[Sasuke Uchiha]].<ref>"Interview: Tracking Down the Source". Shonen Jump Naruto Collector 3 (Viz Media). August 2007.</ref>
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During the series' publication, Kishimoto got married and had children. The changes to his personal life affected the story as he made the protagonist Naruto Uzumaki meet his parents, something the author wanted the character to feel based on his own experience as a father.<ref name="alphainter">Kido, Misaki C. (January 2012). "Interview with Masashi Kishimoto (Creator of Naruto)". Weekly Shonen Jump Alpha (Viz Media) (01-30-12): 118–121.</ref>
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When drawing the characters, Kishimoto consistently follows a five-step process: concept and rough sketch, draughting, inking, shading, and colouring. These steps are followed when he is drawing the manga and making the colour illustrations that commonly adorn the cover of ''tankōbon'', the cover of ''Weekly Shōnen Jump'', or other media. The toolkit he uses occasionally changes.<ref name="ArtBook112-114">[[Art Collection: Uzumaki]], pages 112–114</ref> For instance, he used an airbrush for one illustration for a ''Weekly Shōnen Jump'' cover but decided not to use it for future drawings largely due to the cleanup required.<ref name="ArtBook118">[[Art Collection: Uzumaki]], page=118</ref>
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Masashi and his twin brother Seishi have been drawing manga together since early childhood, thus their styles are similar.<ref>{{cite web |title=GetBackers' Ayamine to Launch Holy Talker Manga in April|url=http://www.animenewsnetwork.com/news/2008-02-08/getbackers-ayamine-to-launch-holy-talker-manga-in-april|work=Anime News Network|date=2008-02-08|accessdate=2014-08-09}}</ref> As a result, each has frequently been accused of copying the other, not just artwork, but story elements as well. Seishi notes that the similarities are not intentional but are likely because they were influenced by many of the same things. Because of the accusations, the more famous Masashi even asked fans to stop calling Seishi a "copycat."<ref>[[wikipedia:O-Parts Hunter|O-Parts Hunter]], Volume 1, page 8}}</ref><ref>{{cite web |author=Sparrow, A. E.|title=O-Parts Hunter Vol. 1 Review|url=http://www.ign.com/articles/2007/01/30/o-parts-hunter-vol-1-review|publisher=IGN|date=2007-01-30|accessdate=2014-08-09}}</ref>
   
 
== Assistants ==
 
== Assistants ==
# {{translation|Kazuhiro Takahashi|高橋一浩|Takahashi Kazuhiro}}
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# {{translation|Kazuhiro Takahashi|高橋一浩|Takahashi Kazuhiro}}<ref>''Naruto'' volume 6, page 26</ref>
# {{translation|[[Osamu Kajisa]]|加治佐修|Kajisa Osamu}}
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# {{translation|[[Osamu Kajisa]]|加治佐修|Kajisa Osamu}}<ref name="v6">''Naruto'' volume 6, page 66</ref>
# {{translation|Mikio Ikemoto|池本幹雄|Ikemoto Mikio}}
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# {{translation|Mikio Ikemoto|池本幹雄|Ikemoto Mikio}}<ref>''Naruto'' volume 6, page 106</ref>
# {{translation|Takemi Kawahara|河原武実|Kawahara Takemi}}
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# {{translation|Takemi Kawahara|河原武実|Kawahara Takemi}}<ref>''Naruto'' volume 6, page 146</ref>
# {{translation|Kōichi Nishiya|西屋浩一|Nishiya Kōichi}}
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# {{translation|Kōichi Nishiya|西屋浩一|Nishiya Kōichi}}<ref>''Naruto'' volume 13, page 126</ref>
# {{translation|[[Ryō Tasaka]]|田坂亮|Tasaka Ryō}}
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# {{translation|[[Ryō Tasaka]]|田坂亮|Tasaka Ryō}}<ref>''Naruto'' volume 13, page 165</ref>
 
# {{translation|Akira Ōkubo|大久保彰|Ōkubo Akira}}
 
# {{translation|Akira Ōkubo|大久保彰|Ōkubo Akira}}
# {{translation|[[Yūichi Itakura]]|板倉雄一|Itakura Yūichi}}
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# {{translation|[[Yūichi Itakura]]|板倉雄一|Itakura Yūichi}}<ref name="v24">''Naruto'' volume 24, page 168</ref>
# {{translation|Masaki Murakami|村上正樹|Murakami Masaki}}
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# {{translation|Masaki Murakami|村上正樹|Murakami Masaki}}<ref>''Naruto'' volume 28, page 28</ref>
 
# {{translation|Atsuhiro Satō|佐藤敦弘|Satō Atsuhiro}}
 
# {{translation|Atsuhiro Satō|佐藤敦弘|Satō Atsuhiro}}
 
# {{translation|Akio Shirasaka|白坂彰男|Shirasaka Akio}}
 
# {{translation|Akio Shirasaka|白坂彰男|Shirasaka Akio}}
# {{translation|[[Kenji Taira]]|平建史|Taira Kenji}}
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# {{translation|[[Kenji Taira]]|平建史|Taira Kenji}}<ref>''Naruto'' volume 43, page 60</ref>
   
 
== References ==
 
== References ==
 
<references/>
 
<references/>
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[[de:Masashi Kishimoto]]
 
[[he:מסאשי קישימוטו]]
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[[id:Masashi Kishimoto]]
   
 
[[Category:Naruto|Kishimoto, Masashi]]
 
[[Category:Naruto|Kishimoto, Masashi]]
 
[[he:מסאשי קישימוטו]]
 

Revision as of 13:14, 17 July 2015

Masashi Kishimoto 2014

Masashi Kishimoto.

Masashi Kishimoto (岸本 斉史, Kishimoto Masashi, born November 8, 1974[1]) is a Japanese manga artist, well known for creating the manga series Naruto which was in serialisation from 1999 to 2014.

Biography

Early Life

Masashi Kishimoto was born in the Okayama Prefecture, Japan on November 8, 1974 as the older identical twin of Seishi Kishimoto.[1] During his childhood, Kishimoto showed interest in drawing characters from the anime shows he watched, such as Dr. Slump's Arale and Doraemon's titular protagonist.[2][3] In elementary school, Kishimoto started watching the Kinnikuman and Dragon Ball anime alongside his brother.[4] During the following years, Kishimoto started idolising Dragon Ball's author Akira Toriyama, enjoying not only his series Dragon Ball and Dr. Slump, but also Dragon Quest, a role-playing video game for which Toriyama was art designer. While he could not afford to buy Weekly Shōnen Jump where the Dragon Ball manga was published, he followed the series thanks to a friend from school who had subscribed to the magazine.[5][6] By high school, Kishimoto started losing interest in manga as he started playing baseball and basketball, sports he practised at his school. However, upon seeing a poster for the animated film Akira, Kishimoto became fascinated with the way the illustration was made and wished to imitate the series' creator Katsuhiro Otomo's style.[7]

During his last years of school, Kishimoto spent time drawing manga and went to an art college with hopes that he would become a manga artist.[8] Upon entering college, Kishimoto decided he should try creating a Chanbara manga since Weekly Shōnen Jump had not published a title from that genre. However, during the same years, Kishimoto started reading Hiroaki Samura's Blade of the Immortal and Nobuhiro Watsuki's Rurouni Kenshin which used such genre. Kishimoto recalls having never been surprised by manga ever since reading Akira and found that he still was not able to compete against them.[9] In his second year of college, Kishimoto started drawing manga for magazine contests. However, he noted that his works were similar to seinen manga, aimed towards a young adult demographic, rather than the shōnen manga read by children.[10] Wishing to write a manga for Shōnen Jump that targets a young demographic, Kishimoto found his style unsuitable for the magazine.[11] When watching the anime series Hashire Melos!, Kishimoto was surprised by the character designs employed by the animators and he started researching works from animators. He later met Tetsuya Nishio, designer from the anime adaptation of the manga Ninku who he deemed as a big influence.[12] Now emulating the way of drawing from multiple character designers from anime series, Kishimoto noted that his style started resembling shōnen series.[13]

Works

Kishimoto's first successful manga pilot was Karakuri (カラクリ, lit. "Mechanism"), which he submitted to Shueisha in 1995. This earned him an honourable mention in Shueisha's monthly "Hop Step Award" in 1996, granted to promising rookie manga artists.[14] At this point he was assigned an editor, Kosuke Yahagi, and worked on a number of rejected drafts including a slice-of-life manga, Michikusa (道くさ, lit. "Wandering Detour"), and an action manga, Asian Punk (アジアンパンク, Ajian Panku). In 1997 he wrote a one-shot version of Naruto which was published in Akamaru Jump Summer and was well received, but proved difficult to rework into a continuing series.

In December 1997, while redeveloping Karakuri for serialisation, Kishimoto was offered a one-shot in Weekly Shōnen Jump. Hampered by the sudden deadline, a reworked Karakuri debuted two weeks later in Weekly Shōnen Jump 1998 No. 4-5, but performed poorly in reader surveys and was immediately cancelled. Following the failure of Karakuri, Kishimoto reduced his output and began moving in a seinen direction with drafts for a baseball manga, Yakyūō (野球王, lit. "Baseball King"), and a mafia manga, Mario (マリオ), hoping to find better luck with a seinen magazine. Yahagi persuaded him to give the shōnen genre one last shot and Kishimoto began working on storyboards for a fantasy one-shot, Magic Mushroom (マジックマッシュルーム, Majikku Masshurūmu), but stopped when Yahagi called and asked him to instead develop storyboards for serialisation. The two decided to submit a version of Naruto with a reworked story and world and produced storyboards for the first three chapters, winning a spot in the magazine. With a six-month lead time, Kishimoto repeatedly revised and redrew the first several chapters of the series.

In September 1999, the serialised version of Naruto premiered in Weekly Shōnen Jump 1999 No. 43 and quickly became a hit. Naruto ended on November 10, 2014 after more than 15 years of serialisation, with a total of 700 chapters collected in 72 volumes. Sales have exceeded 113 million copies in Japan and over 95 million copies in the US,[15] followed by over 93 million copies worldwide (outside Japan and United States) as of volume 36. It was adapted into two successful anime series. The Naruto manga series became one of Viz Media's top properties,[16] accounting for nearly 10% of all manga sales in the US in 2006.[17] The seventh volume of Viz's release became the first manga to ever win a Quill Award when it claimed the award for "Best Graphic Novel" in 2006.[17] Responding to Naruto's success, Kishimoto said in Naruto Collector Winter 2007/2008 that he was "very glad that the American audience has accepted and understood ninja. It shows that the American audience has good taste... because it means they can accept something previously unfamiliar to them."[18]

Two of his former assistants, Osamu Kajisa (Tattoo Hearts) and Yuuichi Itakura (Hand's), have gone on to moderate success following their work on Naruto.[19][20][21] In 2009, Kishimoto designed an extra costume for the video game character Lars Alexandersson for Tekken 6; in 2010 this character appeared in Naruto Shippuden: Ultimate Ninja Storm 2 as part of a special cross-promotion.[22] In 2010, Kishimoto produced a one-shot baseball manga, Bench (ベンチ, Benchi), as part of Jump's "Top of the Super Legend" project, a series of six one-shot manga by famed Weekly Shōnen Jump artists.

For the ninth Naruto film, Road to Ninja: Naruto the Movie, Kishimoto was responsible for both the story and characters' designs.[23] To promote the film, Kishimoto worked in Motion Comic Naruto a DVD that shows scenes from the manga in 3D that was given to the first 1.5 million people who went to the cinema.[24] Regarding Naruto's publication Kishimoto told Tetsuya Nishio in July 2012 that the series would take over a year and a half to end. However, Kishimoto admitted that it now appears that the manga will continue beyond that timeframe.[25] In April, 2012, it was announced that Kishimoto would publish a one-shot version of his long-postponed mafia manga, Mario, in Jump Square,[26] based on the rough, 160-page manuscript he began working on before Naruto became serialised.[27]

Throughout 2013, several of Kishimoto's one-shots saw their English-language debut in issues of the Weekly Shonen Jump digital magazine, including Mario, Bench, and the original Naruto pilot.

Kishimoto was also the winner of "Rookie of the Year" for the series in the Agency for Cultural Affairs.[28]

On 10 November 2014, Kishimoto ended the 15-year run of Naruto. By the end of the publication, Naruto had spanned 72 volumes and (as of September 2014) generated global sales of 200 million copies.[29]

Influences

While as a child Kishimoto enjoyed reading manga, he was inspired to write one after seeing a promotional image for the film Akira. This made him analyse the artwork of Akira's original author, Katsuhiro Otomo, as well as Akira Toriyama, another artist he admired. Realising both had their own style regarding the designs, Kishimoto decided to draw manga while crafting his own images.[7] While attending art school, Kishimoto was also an avid reader of Hiroaki Samura's Blade of the Immortal, and extensively studied Samura's page layouts, action sequences, and anatomical techniques.[30] When Kishimoto was originally creating the Naruto series, he looked to other shōnen manga for influences while attempting to make his characters as unique as possible.[31] Kishimoto cites Akira Toriyama's Dragon Ball series as one of his influences, noting that Goku, the protagonist, was a key factor when creating Naruto Uzumaki due to his energetic and mischievous personality.[32] When redesigning three characters for the series, Kishimoto cites The Matrix, one of his favourite movies, as an inspiration for their outfits.[33] He has also cited Yoshihiro Togashi as one of his favourite manga authors,[34] while the manga Sasuke by Sanpei Shirato, a series which Kishimoto likes, inspired Kishimoto in the development of the character Sasuke Uchiha.[35]

During the series' publication, Kishimoto got married and had children. The changes to his personal life affected the story as he made the protagonist Naruto Uzumaki meet his parents, something the author wanted the character to feel based on his own experience as a father.[36]

When drawing the characters, Kishimoto consistently follows a five-step process: concept and rough sketch, draughting, inking, shading, and colouring. These steps are followed when he is drawing the manga and making the colour illustrations that commonly adorn the cover of tankōbon, the cover of Weekly Shōnen Jump, or other media. The toolkit he uses occasionally changes.[37] For instance, he used an airbrush for one illustration for a Weekly Shōnen Jump cover but decided not to use it for future drawings largely due to the cleanup required.[38]

Masashi and his twin brother Seishi have been drawing manga together since early childhood, thus their styles are similar.[39] As a result, each has frequently been accused of copying the other, not just artwork, but story elements as well. Seishi notes that the similarities are not intentional but are likely because they were influenced by many of the same things. Because of the accusations, the more famous Masashi even asked fans to stop calling Seishi a "copycat."[40][41]

Assistants

  1. Kazuhiro Takahashi (高橋一浩, Takahashi Kazuhiro)[42]
  2. Osamu Kajisa (加治佐修, Kajisa Osamu)[21]
  3. Mikio Ikemoto (池本幹雄, Ikemoto Mikio)[43]
  4. Takemi Kawahara (河原武実, Kawahara Takemi)[44]
  5. Kōichi Nishiya (西屋浩一, Nishiya Kōichi)[45]
  6. Ryō Tasaka (田坂亮, Tasaka Ryō)[46]
  7. Akira Ōkubo (大久保彰, Ōkubo Akira)
  8. Yūichi Itakura (板倉雄一, Itakura Yūichi)[20]
  9. Masaki Murakami (村上正樹, Murakami Masaki)[47]
  10. Atsuhiro Satō (佐藤敦弘, Satō Atsuhiro)
  11. Akio Shirasaka (白坂彰男, Shirasaka Akio)
  12. Kenji Taira (平建史, Taira Kenji)[48]

References

  1. 1.0 1.1 Hyō no Sho, page 205
  2. Naruto, Volume 7, page 66
  3. Naruto, Volume 7, page 104
  4. Naruto, Volume 8, page 27
  5. Naruto, Volume 8, page 66
  6. Naruto, Volume 8, page 86
  7. 7.0 7.1 Naruto, Volume 10, page 157
  8. Naruto, Volume 13, page 26
  9. Naruto, Volume 13, page 66
  10. Naruto, Volume 15, page 66
  11. Naruto, Volume 15, page 86
  12. Naruto, Volume 15, page 106
  13. Naruto, Volume 15, page 126
  14. Naruto, Volume 16, page 150
  15. The Origin of Naruto - Naruto Shippuden - Official U.S Site. Viz Media/Shueisha (11 August 2009).
  16. USA Today's Top 150 Best Seller list features Viz Media's Shonen Jump's Naruto manga at number 29. Viz Media (7 March 2006).
  17. 17.0 17.1 Naruto Nabs Quill Award. ICv2 (2006-10-12). Retrieved on 2008-04-07.
  18. "10th Anniversary: The Masashi Kishimoto Files". Shonen Jump (Viz Media) 7 (11). November 2009.
  19. SHONEN JUMP talks with NARUTO creator MASASHI KISHIMOTO: The Hokage Speaks, American Shonen Jump (May 2006)
  20. 20.0 20.1 Naruto volume 24, page 168
  21. 21.0 21.1 Naruto volume 6, page 66
  22. Ciolek, Todd (5 August 2009). The X Button Guilty Motivation. Anime News Network. Retrieved on 7 August 2009.
  23. Naruto: Road to Ninja Film's Story, Designs Penned by Kishimoto. Anime News Network (March 21, 2012). Retrieved on March 21, 2012.
  24. 1.5 Million Naruto Movie-Goers to Get Motion Comic DVD. Anime News Network. Retrieved on July 29, 2012.
  25. Kishimoto: Naruto Manga to Continue Longer Than 1.5 Years. Anime News Network (July 27, 2012). Retrieved on August 3, 2012.
  26. http://jumpsq.shueisha.co.jp/sq/yokoku.html
  27. Naruto vol. 11, p. 126
  28. Masashi Kishimoto Wins 'Rookie of the Year' Award for Naruto. Anime News Network (March 14, 2015). Retrieved on March 15, 2015.
  29. http://ajw.asahi.com/article/cool_japan/style/AJ201411100007
  30. Masashi Kishimoto x Hiroaki Samura Conversation
  31. Art Collection: Uzumaki, page 138
  32. Art Collection: Uzumaki, page 139
  33. Art Collection: Uzumaki, page 127
  34. Hyō no Sho, pages 74–81
  35. "Interview: Tracking Down the Source". Shonen Jump Naruto Collector 3 (Viz Media). August 2007.
  36. Kido, Misaki C. (January 2012). "Interview with Masashi Kishimoto (Creator of Naruto)". Weekly Shonen Jump Alpha (Viz Media) (01-30-12): 118–121.
  37. Art Collection: Uzumaki, pages 112–114
  38. Art Collection: Uzumaki, page=118
  39. GetBackers' Ayamine to Launch Holy Talker Manga in April. Anime News Network (2008-02-08). Retrieved on 2014-08-09.
  40. O-Parts Hunter, Volume 1, page 8}}
  41. Sparrow, A. E. (2007-01-30). O-Parts Hunter Vol. 1 Review. IGN. Retrieved on 2014-08-09.
  42. Naruto volume 6, page 26
  43. Naruto volume 6, page 106
  44. Naruto volume 6, page 146
  45. Naruto volume 13, page 126
  46. Naruto volume 13, page 165
  47. Naruto volume 28, page 28
  48. Naruto volume 43, page 60