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{{Infobox/Naruto/VideoGame‎‎
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{{Infobox/Naruto/VideoGame
|image name=PBJlogo.png
+
|image name=J Stars PS3 Box.png
|english=Project Versus J
+
|english=J-Stars Victory VS
 
|unnamed=No
 
|unnamed=No
  +
|kanji=Jスターズ ビクトリーバーサス
|game system=PlayStation 3, PlayStation Vita
 
  +
|romaji=Jē Sutāzu Bikutorī Bāsasu
  +
|other=Project Versus J
 
|game system=PlayStation 3, PlayStation 4, PlayStation Vita
  +
|japanese release=March 19, 2014
  +
|english release= June 30, 2015
 
}}
 
}}
Tentatively titled as '''Project Versus J''' is a crossover video game by Namco Bandai Games for PlayStation 3 and PlayStation Vita.
+
'''''J-Stars Victory VS''''' (originally titled as '''''Project Versus J''''') is a crossover video game by Namco Bandai Games for PlayStation 3 and PlayStation Vita.
   
The game was first announced in December 2012, in the second 2013 issue of ''Weekly Shōnen Jump''. It was made to commemorate 45th anniversary of Jump, and is presented as the "ultimate ''Jump'' game". It is unknown, the gameplay and the release date of this game.
+
The game was first announced in December 2012, in the second 2013 issue of ''Weekly Shōnen Jump''. It was made to commemorate the 45th anniversary of ''Jump'', and it is presented as the "ultimate ''Jump'' game". The game was released on March 19, 2014. It was re-released for the western territories as '''''J-Stars Victory VS+''''' for the PlayStation 4, PlayStation 3, and PlayStation Vita, with an additional Arcade Mode for the international release.
  +
  +
== Gameplay ==
  +
The game allows up to four players to play in combat or battle. The players may fight in all directions of a 3D battlefield.
  +
  +
Fighters can use regular attacks, strong attacks, combo strings, area-based attacks, guard breaks, special moves and finishing moves; mobility based actions involve dashing, sidestepping, Just Guarding and double jumping/delayed jumping. By using different techniques, the player can lead their team to victory. Learning each character's different powers, range, and effects is the first step towards being unbeatable.
  +
  +
The game revolves around 1 on 1 or 2 on 2 combat with side characters being a support each with their own cooldown timers. The objective of the game is the earn mainly 3 K.O.s for each side to fill up a victory gauge on the top corners of the screen for a victory. Upon being K.O.ed, the K.O.ed character(s) will respawn.
  +
  +
Each character also has the standard HP gauge, as well as a stamina gauge which can be charged by combining the guard + jump buttons. Stamina Gauges act as the main resource bar for all characters, and all vary for each universe; for example, ''Dragon Ball Z'' characters charge up their ki-based stamina gauge quickly, while ''Naruto'' characters will after charging for a set amount of time, charge double the amount of stamina in an instant burst. Stamina gauges depending on the character, can have 1 or 2 layers with increments by ten, and set amounts of expended when using special moves, area-attacks, guard breaks, dashing, taking damage at certain intervals or when certain attacks connect or when blocking strong attacks. When the stamina gauge empties, stamina break occurs where when guarding, the character's guard is broken and the gauge cannot be charged for a while until it refills to 40% on its own. Stamina-based actions can always be used as long as there is stamina even if below enough and as long as stamina break has not occurred.
  +
  +
Each character has mainly around three special moves (neutral, plus a forward direction or plus the guard button) which each use up a set amount of stamina depending on the move. Some characters can have an auto-combo-based special used at the end of one of their basic strings, or can naturally chain into a special move with another one of their strings for more variety.
  +
  +
There is also a Voltage Gauge at the centre top of the screen each leans in favour of the side that deals damage repeatedly. Upon the pointed reaching to the furthest points of the gauge, the respective side can activate a Victory Burst to reset themselves to neutral position, which not only gives a specific stat increase chosen before battle (Friendship Bursts decrease stamina usage, Effort Bursts increase defence while Triumph Bursts increase attack power) but also allows the usage of Super/Ultimate Attacks (and/or some alternate states beforehand depending on the character). Getting frequently knocked down and/or using Super/Ultimate Attacks will decrease the duration of the Victory Burst however, while often failing to activate it on time may result in the Voltage Gauge swinging the other way around should the opposing team gain the upper hand.
   
 
== Characters ==
 
== Characters ==
  +
{{playable|
* '''[[w:c:dragonball:Son Goku|Son Goku]]''' (Dragon Ball)
 
  +
Naruto Uzumaki
* '''[[w:c:onepiece:Monkey D. Luffy|Monkey D. Luffy]]''' (One Piece)
 
  +
Sasuke Uchiha
* '''[[w:c:toriko:Toriko|Toriko]]''' (Toriko)
 
  +
Madara Uchiha
* '''[[Naruto Uzumaki]]''' (Naruto)
 
  +
}}
  +
* [[w:c:dragonuniverse:Son Goku|Son Gokū]] ''(Dragon Ball Z)''
  +
* [[w:c:dragonuniverse:Vegeta|Vegeta]] ''(Dragon Ball Z'')''
  +
* [[w:c:dragonuniverse:Frieza|Freeza]] ''(Dragon Ball Z)''
 
* [[w:c:onepiece:Monkey D. Luffy|Monkey D. Luffy]] ''(One Piece)''
  +
* [[w:c:onepiece:Boa Hancock|Boa Hancock]] ''(One Piece)''
  +
* [[w:c:onepiece:Portgas D. Ace|Portgas D. Ace]] ''(One Piece)''
  +
* [[w:c:onepiece:Akainu|Akainu]] ''(One Piece)''
 
* [[w:c:toriko:Toriko|Toriko]] ''(Toriko)''
  +
* [[w:c:toriko:Zebra|Zebra]] ''(Toriko)''
  +
* [[w:c:kenshin:Himura Kenshin|Himura Kenshin]] ''(Rurouni Kenshin)''
  +
* [[w:c:kenshin:Makoto Shishio|Makoto Shishio]] ''(Rurouni Kenshin)''
  +
* [[w:c:bleach:Ichigo Kurosaki|Ichigo Kurosaki]] ''(Bleach)''
  +
* [[w:c:bleach:Sōsuke Aizen|Sōsuke Aizen]] ''(Bleach)''
  +
* [[w:c:gintama:Sakata Gintoki|Sakata Gintoki]] ''(Gintama)''
  +
* [[w:c:Kochikame:Kankichi Ryotsu|Kankichi Ryotsu]] ''(Kochikame)''
  +
* [[w:c:hunterxhunter:Gon Freecss|Gon Freecss]] ''(Hunter X Hunter)''
  +
* [[w:c:hunterxhunter:Killua Zoldyck|Killua Zoldyck]] ''(Hunter X Hunter)''
  +
* [[w:c:yuyuhakusho:Yusuke Urameshi|Yusuke Urameshi]] ''(Yū Yū Hakusho)''
  +
* [[w:c:yuyuhakusho:Younger Toguro|Younger Toguro]] ''(Yū Yū Hakusho)''
  +
* [[w:c:yuyuhakusho:Hiei|Hiei]] ''(Yū Yū Hakusho)''
  +
* [[w:c:medakabox:Medaka Kurokami|Medaka Kurokami]] ''(Medaka Box)''
  +
* [[w:c:reborn:Tsunayoshi Sawada|Tsunayoshi Sawada]] with [[w:c:reborn:Reborn|Reborn]] ''(Katekyō Hitman Reborn!)''
  +
* [[w:c:beelzebub:Tatsumi Oga|Tatsumi Oga]] with [[w:c:beelzebub:Beelzebub IV|Beelzebub IV]] ''(Beelzebub)''
  +
* [[w:c:jjba:Jonathan Joestar|Jonathan Joestar]] ''(JoJo's Bizarre Adventure)''
  +
* [[w:c:jjba:Joseph Joestar|Joseph Joestar]] ''(JoJo's Bizarre Adventure)''
  +
* [[w:c:ansatsukyoshitsu:Korosensei|Korosensei]] ''(Assassination Classroom)''
  +
* [[w:c:saintseiya:Pegasus Seiya|Pegasus Seiya]] ''(Saint Seiya)''
  +
* [[w:c:hokuto:Kenshiro|Kenshiro]] ''(Fist of the North Star)''
  +
* [[w:c:hokuto:Raoh|Raoh]] ''(Fist of the North Star)''
  +
* [[w:c:bobobo:Bobobo-bo Bo-bobo (character)|Bobobo-bo Bo-bobo]] ''(Bobobo-bo Bo-bobo)''
  +
* [[w:c:drslump:Arale Norimaki|Arale Norimaki]] ''(Dr. Slump)''
  +
* [[w:c:saiki-kusuo-no-psi-nan|Kusuo Saiki]] ''(Saiki Kusuo no Psi Nan'')''
  +
* [[w:c:otokojuku:Momotaro Tsurugi|Momotarō Tsurugi]] ''(Sakigake!! Otoko Juku)''
  +
* Meisuke Nueno ''(Jigoku Sensei Nūbē)''
  +
* [[w:c:luckycookie:Luckyman (Character)|Luckyman]] ''(Tottemo! Luckyman)''
  +
* Taro Yamada ''(Chinyūki-Taro to Yukaina Nakama-tachi)''
   
== External Links ==
+
=== Support ===
  +
* [[w:c:bleach:Rukia Kuchiki|Rukia Kuchiki]] ''(Bleach)''
*[http://www.bandaigames.channel.or.jp/list/jump45/pc/ ''Project Versus J'' official website]
 
  +
* [[w:c:hunterxhunter:Hisoka Morow|Hisoka Morow]] ''(Hunter X Hunter)''
  +
* [[w:c:pyutofukujaguar:Jaguar Junichi|Jaguar Junichi]] ''(Pyu to Fuku! Jaguar)''
  +
* [[w:c:medakabox:Misogi Kumagawa|Misogi Kumagawa]] ''(Medaka Box)''
  +
* [[w:c:to-loveru:Lala Satalin Deviluke|Lala Satalin Deviluke]] ''(To Love Ru)''
  +
* [[w:c:gintama:Kagura|Kagura]] with [[w:c:gintama:Sadaharu|Sadaharu]] ''(Gintama)''
  +
* [[w:c:kurokonobasuke:Tetsuya Kuroko|Tetsuya Kuroko]] ''(Kuroko's Basketball)''
  +
* [[w:c:sketdance:Hime Onizuka|Hime Onizuka]] ''(Sket Dance)''
  +
* [[w:c:sketdance:Yūsuke Fujisaki|Yūsuke Fujisaki]] ''(Sket Dance)''
  +
* [[w:c:sketdance:Kazuyoshi Usui|Kazuyoshi Usui]] ''(Sket Dance)''
  +
* [[w:c:nogamineuro:Neuro Nōgami|Neuro Nōgami]] ''(Majin Tantei Nōgami Neuro)''
  +
* [[w:c:dgrayman:Allen Walker|Allen Walker]] ''(D.Gray-man)''
  +
* [[w:c:nisekoi:Chitoge Kirisaki|Chitoge Kirisaki]] ''(Nisekoi)''
  +
* [[w:c:otokojuku:Heihachi Edajima|Heihachi Edajima]] ''(Sakigake!! Otoko Juku)''
  +
* [[w:c:haikyuu:Shōyō Hinata|Shoyo Hinata]] ''(Haikyu)''
   
  +
=== Others ===
  +
* [[Sakura Haruno]]
  +
* [[Kakashi Hatake]]
  +
* [[Gaara]]
  +
* Babaa (''Chinyuki: Taro to Yukaina Nakama Tachi'')
  +
* [[w:c:Kochikame:Daijiro Ohara|Ohara Daijiro]] ''(Kochikame)''
  +
* [[w:c:toriko:Sunny|Sunny]] (''Toriko'')
  +
* [[w:c:yuyuhakusho:Koenma|Koenma]] (''Yū Yū Hakusho'')
  +
* [[w:c:yuyuhakusho:Botan|Botan]] (''Yū Yū Hakusho'')
  +
* [[w:c:medakabox:Zenkichi Hitoyoshi|Hitoyoshi Zenkichi]] (''Medaka Box'')
  +
* [[w:c:medakabox:Hansode Shiranui|Shiranui Hansode]] (''Medaka Box'')
  +
  +
== Stages ==
  +
* [[Konohagakure]]
 
* [[w:c:dragonball:Namek|Namek]] (''Dragon Ball'')
  +
* [[w:c:onepiece:Alabasta|Alabasta]] (''One Piece'')
  +
* [[w:c:toriko:Vegetable Sky|Vegetable Sky]] (''Toriko'')
  +
* [[w:c:bleach:Soul Society|Soul Society]] (''Bleach'')
  +
* [[w:c:yuyuhakusho:Dark Tournament|Dark Tournament Stadium]] (''Yū Yū Hakusho'')
  +
* [[w:c:kenshin:Juppongatana|Juppongatana HQ Rooftop]] (''Rurouni Kenshin'')
  +
* [[w:c:gintama:Edo|Edo City Central]] (''Gintama'')
  +
* [[w:c:gintama:Yoshiwara Paradise|Yoshiwara Paradise]] (''Gintama'')
  +
* [[w:c:saintseiya:Sanctuary|Sanctuary]] (''Saint Seiya'')
  +
* [[w:c:kochikame:Katsushika City|Katsushika City]] (''Kochikame'')
  +
  +
== Gallery ==
  +
<gallery widths="170" captionalign="center" hideaddbutton=true>
  +
PVJNarutoArt.png|Naruto
  +
PVJSasukeArt.jpg|Sasuke
  +
PVJMadaraArt.jpg|Madara
  +
</gallery>
  +
  +
== External Links ==
 
* [http://www.bandaigames.channel.or.jp/list/jump45/pc/ ''J-Stars Victory VS'' official website]
  +
* [http://www.youtube.com/watch?v=m0f6yDtNlPs ''J-Stars Victory VS'' HQ commercial]
  +
* [http://www.youtube.com/watch?v=DHqORVv6f98 ''J-Stars Victory VS'' HQ trailer]
  +
* [https://www.youtube.com/watch?v=Nj4JtEqlyos ''J-Stars Victory VS+ - Jump Festa Trailer'']
  +
* [https://www.youtube.com/watch?v=Z0mZZ9BMPds ''J-Stars Victory VS+ - Gameplay Trailer'']
 
{{Games}}
 
{{Games}}
  +
  +
[[es:J-Stars Victory VS]]
  +
[[fr:J-Stars Victory VS]]
  +
[[pl:J-Stars Victory VS]]

Latest revision as of 20:14, 14 March 2022

J-Stars Victory VS
J Stars PS3 Box
(Jスターズ ビクトリーバーサス, Jē Sutāzu Bikutorī Bāsasu)

  • Project Versus J
Video game info
Playable on PlayStation 3, PlayStation 4, PlayStation Vita
Release Date
Japanese March 19, 2014
English June 30, 2015
Debut
Jutsu
Tools
None in this Game

J-Stars Victory VS (originally titled as Project Versus J) is a crossover video game by Namco Bandai Games for PlayStation 3 and PlayStation Vita.

The game was first announced in December 2012, in the second 2013 issue of Weekly Shōnen Jump. It was made to commemorate the 45th anniversary of Jump, and it is presented as the "ultimate Jump game". The game was released on March 19, 2014. It was re-released for the western territories as J-Stars Victory VS+ for the PlayStation 4, PlayStation 3, and PlayStation Vita, with an additional Arcade Mode for the international release.

Gameplay

The game allows up to four players to play in combat or battle. The players may fight in all directions of a 3D battlefield.

Fighters can use regular attacks, strong attacks, combo strings, area-based attacks, guard breaks, special moves and finishing moves; mobility based actions involve dashing, sidestepping, Just Guarding and double jumping/delayed jumping. By using different techniques, the player can lead their team to victory. Learning each character's different powers, range, and effects is the first step towards being unbeatable.

The game revolves around 1 on 1 or 2 on 2 combat with side characters being a support each with their own cooldown timers. The objective of the game is the earn mainly 3 K.O.s for each side to fill up a victory gauge on the top corners of the screen for a victory. Upon being K.O.ed, the K.O.ed character(s) will respawn.

Each character also has the standard HP gauge, as well as a stamina gauge which can be charged by combining the guard + jump buttons. Stamina Gauges act as the main resource bar for all characters, and all vary for each universe; for example, Dragon Ball Z characters charge up their ki-based stamina gauge quickly, while Naruto characters will after charging for a set amount of time, charge double the amount of stamina in an instant burst. Stamina gauges depending on the character, can have 1 or 2 layers with increments by ten, and set amounts of expended when using special moves, area-attacks, guard breaks, dashing, taking damage at certain intervals or when certain attacks connect or when blocking strong attacks. When the stamina gauge empties, stamina break occurs where when guarding, the character's guard is broken and the gauge cannot be charged for a while until it refills to 40% on its own. Stamina-based actions can always be used as long as there is stamina even if below enough and as long as stamina break has not occurred.

Each character has mainly around three special moves (neutral, plus a forward direction or plus the guard button) which each use up a set amount of stamina depending on the move. Some characters can have an auto-combo-based special used at the end of one of their basic strings, or can naturally chain into a special move with another one of their strings for more variety.

There is also a Voltage Gauge at the centre top of the screen each leans in favour of the side that deals damage repeatedly. Upon the pointed reaching to the furthest points of the gauge, the respective side can activate a Victory Burst to reset themselves to neutral position, which not only gives a specific stat increase chosen before battle (Friendship Bursts decrease stamina usage, Effort Bursts increase defence while Triumph Bursts increase attack power) but also allows the usage of Super/Ultimate Attacks (and/or some alternate states beforehand depending on the character). Getting frequently knocked down and/or using Super/Ultimate Attacks will decrease the duration of the Victory Burst however, while often failing to activate it on time may result in the Voltage Gauge swinging the other way around should the opposing team gain the upper hand.

Characters

Support

Others

Stages

Gallery

External Links