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Forums: Index Help desk Game Awakenings
Note: This topic has been unedited for 4029 days. It is considered archived - the discussion is over. Do not add to unless it really needs a response.



In looking through our game techniques to see which techniques we have and which we don't (refer to Forum:Video game jutsu overhaul), I noticed that we have a couple articles on the game's awakenings. Do we really want to keep those? Cause most of the time's they're just something a character does with another technique we already have, and when it's not, it's something really vague, case in point Sannin Mode and Tsukuyomi Mode. Omnibender - Talk - Contributions 23:27, March 8, 2013 (UTC)

Hmm, maybe a mention in the jutsu's article or trivia? There isn't technically a Sannin jutsu, or a Tsukiyomi that creates a sphere of influences that slows things down in the real world in the anime or manga. While they borrow names their effects are different from what the more canon material has shown.Umishiru (talk) 23:32, March 8, 2013 (UTC)

I'd say just remove them entirely. There isn't really a need to mention some awakening mode anywhere. If we were to mention them, just put it in a trivia note on the character's article. --Speysider Talk Page | My Image Uploads | Tabber Code | Channel 23:37, March 8, 2013 (UTC)
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